MultiScatter 1.1.09d For 3Ds MAX 2009-2013 X64.torrent Hit

MultiScatter 1.1.09d For 3Ds MAX 2009-2013 X64.torrent Hit



 
 
 
 
 
 
 

MultiScatter 1.1.09d For 3Ds MAX 2009-2013 X64.torrent Hit

RayTracing light bundle technology allows not only rendering of the objects but also simulate the light source, which gives a highly realistic experience, even when objects are almost identical.
MultiScatter will not only render out your objects by engine but it will also render the light and all reflections, for example, seas and oceans, lakes or even waterfalls. It will do all this even when object are identical and will take much less space on disk than on RAM.

Most of other render programs only create objects one by one, some just create object in one area, if you create a forest or city, it will take much space on disk, time to load and it will be very hard to work with this structures. MultiScatter in contrast creates several objects at once, and it will create huge amount of objects in one place, it is more efficient than other programs, because it uses less RAM and disk space.

MultiScatter does not only render model but it will also render other materials, objects and scenes, for example, objects on a plate, water, cars, houses, metallic objects, plants, fires, objects and lights that don’t have real materials in 3ds max and any other program.

Objects rendered by MultiScatter could be later edit in any 3ds max program and tweaked and given more details, shape, materials and so on. If you have your object already, you can export them with MultiScatter as any normal.obj file or.zip file, your choice.

MultiScatter 0.11.3 supports as scenes with a great number of objects, for example, a huge forest or a forest covered with leaves, or even houses, a small city or even a entire city. MultiScatter 0.1.2 only generates objects, for example, road on a map or even building like a skyscraper or a tower, but MultiScatter 1.09d will generate an entire scene, with roads, vehicles, buildings, trees and so on.

For an UltraLight model a RAM usage of only a couple of Megabytes allows the model to be rendered as quickly as any other UltraLight model. And here is another advantage: RAM usage is kept to a minimum while you create your scene and use the features of MultiScatter. No model is created in RAM for a scene that is never rendered. The UltraHeavy model uses at least as much RAM as the UltraLight model did. This is a saving for the client.
The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Those very 500 000 objects are created in only 2 seconds before rendering. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). This allows the application of polygon models without missing productivity and capacity of RAM.
MultiScatter allows rendering engines to generate huge amount of objects in array The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye. Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient.
The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Those very 500 000 objects are created in only 2 seconds before rendering. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). This allows the application of polygon models without missing productivity and capacity of RAM
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